The Power of Naming Conventions in Microsoft C# Coding Guidelines In software development, clarity and efficiency are paramount. One area where these attributes are especially crucial is in naming...
Welcome to this comprehensive ‘Unity Tutorial’ where we’ll explore how to create a ‘Classic Snake Unity’ game from scratch. This ‘Snake Game Tutorial’ is designed for beginners with some basic know...
One of the most common problems when developing in Unity, is that there are times when we need to persist scripts across scenes. One of the more common ways is to use a Singleton to the do this, ho...
Every now and then Unity will not install the tools required when using Visual Studio, this can be because Visual Studio was installed separately from Unity. If you are experiencing no auto complet...
Is a small very simple library, that helps manage your project backups. I wrote this because I was seeing so many people using sync services like OneDrive, to store their projects. The problem wit...
Is a small very simple library, that helps Pool Objects. Why another Object Pooling System? I wrote this a long time ago for my projects, as there was nothing that would work the way I needed a p...
Today we release our first Unity Package that is a small, simple library, that helps create singletons with ease. From creating persistent Singletons to single usage Singletons, this library helps ...
There comes a time when you either need to run a block of code after a certain time, or you need to run a block repeatedly at a predetermined time. The question is how would you do this, and Unity ...
Naming conventions or Coding Guidelines, is a way that helps not only a lone developer to organize the code better, but it also helps teams debug your code with ease as well as making the code cons...